OpenGL ES 2.0 Programming Guide
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Author(s): A. Munshi, D. Ginsburg and D. Shreiner
Publisher: Computer Manuals
ISBN: 9780321502797
Format: softback
417pp
Price: £35.99
Review Date: 21 November 2008
Review: OpenGL ES 2.0 is a software interface for rendering sophisticated 3D graphics on handheld and embedded devices. It is the primary graphics library for handheld and embedded devices with programmable 3D hardware including cellphones, PDAs, consoles, appliances, vehicles and avionics. This book is for readers with a solid ground in computer graphics who wish to learn OpenGL ES 2.0. The authors cover OpenGL ES 2.0, along with all Khronos-ratified extensions. It explains how to set up and program every aspect of the graphics pipeline. It details how to write vertex and fragment shaders and how to implement advanced rendering techniques such as per-pixel lighting and particle systems. It also provides tips and tricks for the efficient use of API and hardware.