Physics for Game Programmers. A One-Stop Resource for Building Physics-Based Realism into your Games
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Author(s): G. Palmer
Publisher: Computer Manuals
ISBN: 159059472X
Format: softback
444pp
Price: £30.99
Review Date: 16 June 2005
Review: Here Grant Palmer gives you all the resources that you will need to install realism into your game programs. For example, if you want to create a racing car game it will give you all the equations that you need: the basic acceleration equations for a car, the drag coefficient for a racing car, and the equations that govern skidding and turning. The first six chapters cover the basic concepts needed for all physics modelling: Newtonian mechanics; basic kinematics; projectiles, and collisions. Based on these basic concepts, the physics is applied to specific applications: sports; cars and motorbikes; boats, aeroplanes; rockets and missiles, and explosions and lasers. The last chapter looks at probability techniques and explains how to add randomness to your games.